Wave Polarization

Wave polarization is a VR learning lab developed at Immersive Learning Lab, where I contributed as a software developer and technical artist for over 5 years. The experience helps students build intuition for electromagnetic wave behavior through interactive 3D visualization. It has been integrated into UIUC’s ECE398 course(Fields and Waves VR Lab), showcased at Engineering Open House and the AGU conference, and has been organized into a paper and published at ASEE.

CONTRIBUTION

1 Redesigned the core interaction

Replaced a calculator-based equation input with a parameter-driven control panel and direct equation visualization. Built the panel 3D model and implemented VR controller interactions, reducing user confusion and improving usability through more intuitive input.

Old Version

2 Improved Navigation

Improved navigation by limiting teleportation to key locations and designing custom portal visuals (3D + VFX), preventing clipping while clearly guiding user movement.

3 Smoke VFX

Built smoke VFX for the spaceship drop ending, improving visual feedback and immersion.

4 Customized Models

Designed and created interactive 3D assets in Blender.

Redesigned Version